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Full-Stack Solution Engineer: Humanoid Whole-Body Control and Loco-manipulation

Company

NVIDIA

Location

Shanghai, China

Posted

June 06, 2026

Position Overview

We are building the behavior foundation models for humanoid robots. As a Full-Stack Engineer for Humanoid Whole-Body Control and Loco-manipulation , you will help train large-scale controllers and use the controller as a reliable behavior foundation on real humanoids. You will work across simulation, policy deployment, kinematic planning, and robot testing to ensure that high-level motion commands become stable, expressive, and physically feasible whole-body movement.


What you'll be doing:
+ Humanoid Whole-Body Control: Build and improve software for large-scale motion tracking and loco-manipulation in simulation.
+ Policy Deployment on Robot Hardware: Deploy learned whole-body control policies on humanoid platforms and optimize the runtime stack for low-latency, reliable execution.
+ Real-Time Kinematic Motion Planning: Develop planners and interfaces that convert task-level inputs, joystick commands, teleoperation signals, human motion, or VLA outputs into mo...

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