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3D Creation: Build, texture, and light clean 3D assets and environments in Blender using real-world data, reference images, or vector data.
Animation & Rendering: Configure camera setups and animate camera flythroughs or spatial rotations to showcase structures and data clearly.
Vector Processing: Take 2D shapes, architectural footprints, or logos from Adobe Illustrator and cleanly extrude or inflate them into working 3D objects.
Image Processing: Use Adobe Photoshop to edit images so they drape smoothly over 3D models.
Organization: Maintain tidy folder trees, logically named layers, and structured incremental files so updates can be applied without breaking workflows.
Blender (0–2 years’ experience): Knowledge in 3D Modeling, procedural shading, basic camera animation, and rendering via Cycles ...