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Principal Rendering Engineer - MPG - Fully remote from the UK or the EU

Company

Climax Studios

Location

london, england

Posted

July 01, 2026

Position Overview

MPG is a co‑development and full‑development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real‑time simulation and XR. You’ll work deep in proprietary codebases on PC, current‑gen consoles and Mac, writing low‑level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame‑time engineering of the kind we delivered on Starfield and other technically demanding projects.

Requirements

  • An established track record in rendering or engine engineering, shipping high‑performance rendering systems for AAA, film/VFX, XR or simulation across a number of products
  • Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL)
  • Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX
  • Deep working knowledge of the fu...

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