Define the client technical strategy, architecture, and multi-year roadmap, and set the engineering standards and architectural guardrails the client team builds to.
Own the client’s non-functional quality bar, including frame time, memory, startup time, crash rate, thermal behavior, and device-tier quality across a fragmented mobile hardware matrix.
Lead the architecture of Unity client systems and frameworks, including gameplay-facing systems, UI, content/runtime boundaries, asset management, and rendering/performance foundations.
Drive rendering and graphics direction, including quality tiers, visual budgets, shader and asset constraints, and tooling needed to scale from flagship to low-spec devices.
Lead the toughest cross-cutting client problems hands-on, from investigation and technical design through rollout and post-launch validation.
Establish the profiling, observability,...
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