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Principal Technical Level Designer

Company

People Can Fly Studio

Location

remote, romblon

Posted

June 04, 2026

Position Overview

The role is open to candidates only from the game industry who are based in Europe.

Job Description

  • Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns, and special events into compelling gaming experiences.
  • Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows, and pipelines.
  • Proactively tackle the most complex technical issues
  • Working directly with programmers, game designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game.
  • Assessment of designs, game features, and pipelines, identifying potential risks, looking for systemic improvement.
  • Assisting with prototyping and pro...

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