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We are looking for an experienced engine programmer to join one of our internal engine teams responsible for the core runtime and platform layer of Supercell’s in-house game engine. The engine teams maintain our internal tech stack and collaborate with game teams to advance game development at Supercell. The role focuses on a multi-platform C++ game engine and involves iterating and integrating improvements to the engine and its subsystems in collaboration with coders, designers and artists from game teams and other core technical teams.